Rocco: kids money skills

Turn screen time into money skills.

Fun lessons and games that teach kids to save, spend and invest.

Coming soon to the App Store

Rocco the bull in a green hoodie, giving a thumbs up

One app. Real money skills.

  • Learn

    Bite-sized lessons that build real money habits.

  • Play

    Fun games that put learning into action.

  • Progress

    See their skills grow with simple, clear progress.

Coming soon to the App Store

what kids learn.

Six courses, five units each, from what money is to how a business is valued. Every course ends at the Cashflow Café.

  1. Course 1

    Money Basics

    earnsSaver
    • What Money Does
    • Earning and Spending
    • Saving With a Purpose
    • Smart Everyday Choices
    • Your First Money Plan

    Café final: The Grand Opening

  2. Course 2

    Managing Money

    earnsStrategist
    • Budgeting in Real Life
    • Banking and Payments
    • Borrowing Basics
    • Planning for Risk
    • A Healthy Money Routine

    Café final: The Busy Week

  3. Course 3

    Introduction to Investing

    earnsInvestor
    • Why People Invest
    • Assets You Can Own
    • Growth Over Time
    • Build a Resilient Mix
    • An Investor Mindset

    Café final: The Big Opportunity

  4. Course 4

    Financial Markets

    earnsAnalyst
    • How Markets Work
    • Read Market Information
    • The Economy Around Us
    • Volatility and Behavior
    • Markets and the Café

    Café final: The Market Shift

  5. Course 5

    Building Wealth

    earnsMagnate
    • Goals Across a Lifetime
    • Debt and Credit Decisions
    • Taxes and Protection
    • Entrepreneurship and Growth
    • Build Sustainable Wealth

    Café final: The Café Empire

  6. Course 6

    Advanced Finance

    earnsTitan
    • Decisions Under Uncertainty
    • Valuing a Business
    • Complex Products and Claims
    • Ethics and Financial Systems
    • Integrate and Lead

    Café final: The CEO Challenge

25 lessons per course. Everyone starts as a Rookie in Course 1, Unit 1.

how a lesson goes.

Three to six minutes, one decision at a time.

  1. 1
    A lesson question about Lena, Omar, muffins and a kite

    read the story

    A real situation with a real trade-off in it.

  2. 2
    An answer selected: Say no, because he wants a book

    make a choice

    Pick what you think happens. There’s a tip if you need it.

  3. 3
    Feedback: That’s right, with what happens next

    find out why

    Rocco shows what happens next and why.

then they play.

The games ask questions from their lessons. Answering well is how you win.

Rocco with a fishing rod
Game

fortune fishing

Cast, answer, land your catch. 24 fish to find for the journal.

Rocco pointing ahead
Game

bull defense

Spend planning points to guard the garden path. Quick checks earn more.

Rocco in a barista apron holding a cup
Course final

cashflow café

Run the café for a day: prices, stock and whether you made money.

progress they can see.

A streak to protect, trophies to collect, and help when they get stuck.

Streaks

a streak that forgives a day

Lessons on different days build the flame. A grace day keeps one missed evening from ending it.

Your streak: start a streak today, with a grace day after two days
Trophies

25 trophies to earn

For streaks, ranks, lessons and catches. Every one has Rocco on it.

Trophies: Rookie is your first trophy
Ask Rocco

help that knows their lessons

Ask Rocco answers from what they’ve already learned.

Ask Rocco: answers from your lessons

see what they actually learned.

Parent reports track skills, not screen time. Every number comes from your child’s own answers.

Report by unit: one plant per skill. Unit 1, What Money Does: 4 of 5 on their own, checkpoint passed
Report skills: 4 of 7 skills on their own, 2 still practicing, 1 not started. Correct answers: 12 on their own (63 percent), 7 with a hint or practice
  • on their own, or with help

    Every right answer is marked as on their own or after a hint, so real understanding never gets mixed up with help.

  • skills, not points

    Skills are measured from answers and kept apart from XP, streaks and rank. Games are practice; they never count as mastery.

  • a checkpoint for every unit

    Five new questions, no hints. Four right passes the unit.

  • skills that last

    A skill counts as remembered only when it’s still right on their own a week or more later.

how a skill grows

In the report, each skill is a plant in its unit’s garden. It grows only from answers your child gets right.

  1. Not startedMet the idea; no right answers yet.
  2. Still practicingGetting answers right in practice or with a hint.
  3. Shown independentlyAnswered right on their own, on different questions.
  4. Remembered over timeStill right on their own a week or more later.

Ready for review. A slip on their own later brings the skill back for a quick review, so it doesn’t fade.

every unit fixes a money myth

Each of the 30 units is built around one common misunderstanding about money, and checks that it’s gone.

  • Myth: “Saving means never enjoying money.”Money Basics · Saving With a Purpose
  • Myth: “The lowest sticker price is always the best choice.”Money Basics · Smart Everyday Choices
  • Myth: “Borrowed money is extra income with no future cost.”Managing Money · Borrowing Basics
  • Myth: “Investing guarantees faster saving.”Introduction to Investing · Why People Invest

Reports are honest about what they know. Early evidence from a few answers is shown as early, and reports count lessons, checkpoints and Café finals, never time spent.

made for parents too.

Parent Mode is where you check in each week and decide how the rest of the app works.

this week

Days learned, the streak and the next lesson for each child.

Overview: Alex learned on 4 days this week

controls

Games, streaks and live chat, set child by child.

Controls: games, streaks and Ask Rocco live chat for Alex and Jordan
Nothing saved before verified consent Nickname and avatar, no email or photo Parent Mode needs a fresh sign-in Live chat off until you allow it

questions?

Who is Rocco for?

Kids aged about 9 to 13. A parent sets Rocco up on one phone or tablet, then hands it over.

How long does a lesson take?

Three to six minutes. Each lesson is a short story with a decision in it, and Rocco explains the answer after every choice.

Does Rocco use real money?

No. Rocco never connects to a bank account or a card. The games and the Cashflow Café use pretend money, so a bad price or an empty shelf costs nothing.

Can my child chat with an AI?

Only if you allow it. Ask Rocco answers from the lessons your child has already done. Live chat stays off until you turn it on for that child in Parent Mode.

What do I see as a parent?

For each child: the days they learned, their streak, how far they are in each course, which skills they can do on their own, and what comes next.

What does Rocco keep about my child?

A nickname, an age range and an avatar. Rocco never asks for your child’s email, photo or birthday, and nothing about your child is saved until you give verified consent.

coming soon to the app store.

Rocco is getting ready for launch on iPhone and iPad. Set it up on one device, hand it over, and check in from Parent Mode.

Coming soon to the App Store

Rocco jumping with one fist in the air